![]() Oh, what's the point of the eyedropper/clone tool? You can only clone a single building? I was hoping it was kind of like a stamp tool where you could stamp out a specific field/road/house configuration block. How do you all deal with this? Also, is there a way to add more resources in the upper left? I really do start to care about, say, food, and I don't like my first indication of issues being a giant warning that there is 0 fish in my storehouse. Even the arrows "your storehouse is filling up" is useless because it takes into account large stores that you sell or transfer so you can expand to new islands, so it'll say your stock is decreasing when in fact you might have a large surplus.Įxtremely frustrating. It's extremely crude and there's no way to refine it beyond guesswork. Which is great, if there was ANY WAY AT ALL to track what your consumption figures are over time. Instead, the best you can do is "Pick up X from here and put it down here". There doesn't appear to be a way to do this unless I've totally missed it. I want to be able to keep my goods balanced on each island, have a few of wood,tools just in case I need them or I want to expand. You can't seem to do the same thing for your trade routes. ![]() You can tell general trade ships to keep X number of goods in your local warehouse and buy anything more. ![]() For a game based on it they sure when to great lengths to hide critical information. I have real trouble with the trade routes and goods. ![]()
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